TF2 update #2 for 5/13/25:
Via the Steam Community:
Valve- Fixed some players not being able to start Friends Only servers
Rumor has it:
- Size is ~5 MB
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | May 13, 2025 at 6:36 PM |
Posts | 872 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
TF2 update #2 for 5/13/25:
Via the Steam Community:
Valve- Fixed some players not being able to start Friends Only servers
Rumor has it:
- Size is ~5 MB
Via the Steam Community:
ValveGAMEPLAY
- Fixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing.
PREMIER
- Season Two world and regional leaderboards are now populated.
MISC
- Added HUD "Glow Weapon with Rarity Color" setting.
- Minimally scraped stickers now cover over the gap on the front grip of the AK-47.
Rumor has it:
- There are widespread issues reported with being unable to join parties after this update
- Size is ~120 MB (with Workshop Tools installed)
Via the Steam store:
Valve- Re-enabled all players to be able to use voice commands and party chat
- Added more detailed options for server visibility and privacy when creating a server
- The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
- Using map command by default will no longer create a join-able game
- Fixed a crash on exit under Linux
Rumor has it:
- Size is ~65 MB
Via the Steam store:
Valve- Fixed HUD scope animation exploit (GitHub fix from mastercoms)
- Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
- Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
- Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
- Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
- Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
- Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
- Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
- Relaxed in-game chat restrictions for certain accounts
Rumor has it:
- Size is close to 50 MB
Via the Steam Community:
ValveMISSIONS
- Added Weekly Missions, which can be entered though the main menu or play menu.
- Players receive one mission each week.
- The weekly mission expires after 7 days and rewards XP for completion.
MAPS
- Removed community maps Basalt, Edin, Palais, and Whistle from all game modes.
- Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.
- Added community maps Dogtown and Brewery to Wingman mode.
- Re-organized Casual and Deathmatch map groups.
- Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
- Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
- Community Map Group: Jura, Grail, Agency.
- Hostage Group: Office, Italy.
AUDIO
- Added "Main Menu Ambience Volume" setting.
- Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
- Fixed some cases where gameplay sounds were inaudible or would skip.
- Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
MISC
- Fixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
- Lobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.
Rumor has it:
- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action NOW!
Via the Steam Community:
Valve- Added missing string for the PNG filter when using the Decal Tool
- Added missing newline to the 'Unable to initialize sound capture' console message
- Added IsNextBot() method (GitHub fix from Bitl)
- Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
- Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
- Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
- Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
- Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
- Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
- Fixed backpack page buttons putting the 'New' label behind the button
- Fixed character info panel not being positioned correctly
- Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
- Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
- Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
- Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
- Fixed commentary text not displaying
- Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
- Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
- Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
- Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
- Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
- Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
- Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
- Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
- Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
- Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
- Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
- Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
- Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
- Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
- Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
- Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
- Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
- Increased PLAYER_FLAG_BITS to 32
- Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
- Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
- Updated the ConTracker 'Back' button to accommodate longer localization strings
- Updated plr_hacksaw_event
- Fixed erroneous and asymmetric clipping across the map
- Fixed pumpkin bomb quota being too low
Rumor has it:
- Size is ~115 MB
Via the Steam Community:
ValveWEEKLY CARE PACKAGE
- Added three all-new weapon collections to the Weekly Care Package drop list: Ascent, Boreal, and Radiant
- Removed four weapon collections from the Weekly Care Package drop list: Bank, Italy, Lake, and the original Train collection
ARMORY
- Added new Armory Content:
- The Train 2025 Collection
- The Fever Case
- A new Limited Edition Item: the XM1014 | Solitude
MAPS
Inferno
- Adjusted Banana to more closely match the size of the CS:GO version
- Simplified background behind T ramp
- Simplified view into Pit
- Simplified background of Bombsite B
- Removed step on sides of Arch hallway
- Removed pixel gap at Coffin
- Adjusted crates on steps up to balcony so players step up reliably
- Adjusted or removed props throughout map
- Adjusted Player and Grenade collision throughout map
Train
- Fixed a bug where player shadows would render through windows above A main
- Fixed some holes in the world
- Simplified back wall by door to Z
- Simplified background by upper B entrance
- Shortened overhead roof rail in A site, to make it easier to throw utility into site
- Replaced see-through grating on catwalk outside of Z door
- Replaced see-through fences at top if Ivy with solid version
- Simplified brick wall by Ivy
- Fixed grenade collision on upper B arch
Rumor has it:
- Size is ~2 GB (with Workshop Tools installed) - data capped users should take action now
Via the Steam Community:
ValveMAPS
- Updated Basalt to the latest version from Steam Workshop (Update Notes)
WORKSHOP
- Added ability to author and submit patterns for the Missing Link Charm to Counter-Strike 2 Steam Workshop.
Rumor has it:
- Size is ~385 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMAPS
Inferno
- Fixed roof geometry at church that was visible from boiler entrance.
MISC
- Fixed a case where voice chat would break after unloading a Steam Workshop map.
- Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities.
- Fixed several bugs in applying patches UI.
Rumor has it:
- Size is ~525 MB (with Workshop Tools installed)
Via the Steam Community:
Valve- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
- Fixed not being able to join community servers via Steam invites or game info
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
- Fixed player voice commands being abruptly ended when the player enters shallow water
- Fixed incorrect number on the Geneva Contravention achievement icon
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
- Fixed some classes missing the BLU team material for That '70s Chapeau
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
- Fixed the MOTD dialog not working for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Updated koth_overcast_final to improve optimization
- Updated ctf_applejack
- Added block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
- Removed the missing texture in BLU spawn
- Gave a chicken a friend, because friendship is magic
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium
- Adjusted health pickups throughout the map
- Changed kill volume on cap A double doors to be more consistent with visuals
- Improved bot support (Thanks Star Bright)
- Detail pass
- Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- Fixed the cart not capping the first point on extremely rare occasions
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- [Stage 3]
- Improved optimization
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the last point
- Added an additional path to the window overlooking the open choke of the last point
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Via the Steam Community:
ValveUI
- Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD.
- Fixed a bug with armor display for CSTV spectators.
- Updated alternate AK-47 inspect animation.
WORKSHOP
- Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.
Rumor has it:
- Size is close to 110 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMISC
- Fixed AUG scope stencil filter bug near water surfaces.
- Fixed Premier progress bar not displaying properly in low resolutions.
- Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
- Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
- Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
- Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
- Fixed misprediction error smoothing near walls to avoid clipping through walls.
- Fixed cloth simulation bug on loopback=1 local servers.
Rumor has it:
- Size is close to 115 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMAPS
- Basalt - updated to the latest version from the Community Workshop (Update Notes).
MISC
- Activated Premier Season Two progress indicator in the play menu.
- Fixed regressions with AUG/SG scope graphics.
Rumor has it:
- Size is close to 275 MB (with Workshop Tools installed)
Via the Steam Community:
ValvePREMIER
- Premier Season Two is here, and Premier matchmaking has resumed
- Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
- Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
- Train has been added to the Active Duty map pool
- Vertigo has been removed from the Active Duty map pool
GAMEPLAY
- M4A4 price reduced to $2,900
- FAMAS accuracy improved and price reduced to $1,950
- Reduced crouching accuracy for the MP9, MP5-SD, and MP7
- Adjusted scope dot on AUG/SG to be more useable at range
UI
- Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
- Adjusted grenade order in spectator UI to match weapon selection order
- Increased brightness of carried C4 in UI
MAPS
Train
- Removed a boost angle from Long Dog to Bombsite A
- Fixed lighting artifacts on double-sided materials
MISC
- Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
- Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
- Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
Via the Steam Community:
ValvePREMIER
- Premier Season One is now over, and Premier matchmaking has been temporarily disabled.
Rumor has it:
- Size is ~75 MB (with Workshop Tools installed)